Articulation Spin and Say

Spinner game for practicing target sounds.

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Spin: say it 3 times
Say it out loud
This pass0 correct · 0 cued · 0 incorrect · 0/12
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Session summary (SOAP)

Stays on this screen. Nothing is saved or sent.

Mark a card Correct, Correct with cue or Incorrect and the summary writes itself here.

How to run it

Set each student's target word before spinning, then let the wheel decide the demand. The value is in the variety: whispering and shouting the same word engage different amounts of effort, and a student whose sound survives both has something more robust than one who has only practised at a conversational level. The you be the judge space is worth landing on deliberately — asking a student to evaluate your production builds the perceptual skill their own monitoring depends on.

Cueing ladder

Start at the top. Add support one step at a time.

  1. Step 1IndependentThe student works through the card on their own, listening for their target sound.Log as correct
  2. Step 2SignalUse a silent signal you agreed on, such as a tap on the table, when their target sound slips.Log as cued
  3. Step 3AskAsk 'Did that sound right?' and let the student try the word again.Log as cued
  4. Step 4ModelSay the word correctly; the student repeats it, then carries on.Log as cued

Adjust it

Easier

Use fewer cards and one target sound at a time.

Harder

Fade the signal. Record the student and have them count their own errors afterwards.

Matching IEP goal

During this activity, Student will produce their target sound correctly in words and phrases, self-correcting any error, in 8 of 10 opportunities across 3 consecutive sessions, given no more than a nonverbal signal.

Send it home through the parent portal →

About this activity

Twelve spinner outcomes, each asking for the student's own word in a different form: say it three times; say it in a sentence; say it in a whisper; say it in a loud voice; say it five times fast; use it in a question; say it and clap each syllable; spell it, then say it; therapist's turn — you be the judge. Like the board game, it supplies the structure and lets the target come from the student, which is what makes it usable in a mixed group.

What to listen for

Watch which demands break the sound. Five times fast and use it in a question are the two that most often reveal that a correct production is still effortful. Notice whether the student can judge your errors accurately when they get the judging turn — a student who cannot hear your mistake will not hear their own, and that is worth knowing before you spend more sessions on production.

Carrying it home

Two or three of the demands work without the spinner: say it in a whisper, then loud; use it in a question. A family can run those in a minute while waiting for something, which is the realistic amount of home practice most weeks allow.

What's in this activity

  • Spin: say it 3 times
  • Spin: say it in a sentence
  • Spin: say it in a whisper
  • Spin: say it in a loud voice
  • Spin: say it 5 times fast
  • Spin: use it in a question
  • Spin: say it and act it out
  • Spin: spell it, then say it
  • +4 more

Questions

What sound does this target?
Whichever the student is working on — the spinner supplies the task and you supply the word, so it runs for a whole group with different targets.
Do I need an account?
No. It plays free in the browser with no login.
What ages is it for?
Kindergarten through fourth grade, and it scales up easily by asking for longer utterances on each space.

Use this board with your caseload

With a free account, every correct, cued and incorrect mark is saved to the student and scored against their IEP goal, with the data written up for you. Assign it as home practice through the parent portal.

Track progress free

Free for SLPs. No card, no trial clock.